SpielBackupAlt/Assets/Lamp_table_B_out/Lamp_table_B.tscn

27 lines
1.1 KiB
Plaintext
Executable File

[gd_scene load_steps=5 format=2]
[ext_resource path="res://Assets/Lamp_table_B_out/Lamp_table_B.gltf" type="PackedScene" id=1]
[ext_resource path="res://scripts/Lamp.gd" type="Script" id=2]
[ext_resource path="res://Assets/Lamp_table_B_out/Lamps_House.material" type="Material" id=3]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.29251, 0.407915, 0.29251 )
[node name="Lamp_table_B" instance=ExtResource( 1 )]
[node name="Lamp_table_B" parent="RootNode" index="0"]
transform = Transform( 3, 0, 0, 0, 3, -1.31134e-07, 0, 1.31134e-07, 3, 0, 0, 0 )
material/0 = ExtResource( 3 )
[node name="Interaction" type="StaticBody" parent="." index="1"]
script = ExtResource( 2 )
meshPath = NodePath("../RootNode/Lamp_table_B")
[node name="CollisionShape" type="CollisionShape" parent="Interaction" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.429765, 0 )
shape = SubResource( 1 )
[node name="Light" type="OmniLight" parent="Interaction" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00122902, 0.643048, 0.0121265 )
shadow_enabled = true