[gd_scene load_steps=5 format=2] [ext_resource path="res://Assets/Lamp_table_B_out/Lamp_table_B.gltf" type="PackedScene" id=1] [ext_resource path="res://scripts/Lamp.gd" type="Script" id=2] [ext_resource path="res://Assets/Lamp_table_B_out/Lamps_House.material" type="Material" id=3] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.29251, 0.407915, 0.29251 ) [node name="Lamp_table_B" instance=ExtResource( 1 )] [node name="Lamp_table_B" parent="RootNode" index="0"] transform = Transform( 3, 0, 0, 0, 3, -1.31134e-07, 0, 1.31134e-07, 3, 0, 0, 0 ) material/0 = ExtResource( 3 ) [node name="Interaction" type="StaticBody" parent="." index="1"] script = ExtResource( 2 ) meshPath = NodePath("../RootNode/Lamp_table_B") [node name="CollisionShape" type="CollisionShape" parent="Interaction" index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.429765, 0 ) shape = SubResource( 1 ) [node name="Light" type="OmniLight" parent="Interaction" index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00122902, 0.643048, 0.0121265 ) shadow_enabled = true