SpielBackupAlt/shaders/unity_shader.tres

25 lines
244 B
Plaintext
Executable File

[gd_resource type="VisualShader" format=2]
[resource]
code = "shader_type spatial;
render_mode specular_schlick_ggx;
void vertex() {
// Output:0
}
void fragment() {
// Output:0
}
void light() {
// Output:0
}
"