13 lines
462 B
Markdown
Executable File
13 lines
462 B
Markdown
Executable File
# Enable/start dialog?
|
|
|
|
**How can I make my dialogue show up in game?**
|
|
There are two ways of doing this: you can use GDScript or the Scene Editor.
|
|
|
|
Using the `Dialogic` class, you can add dialog nodes from code easily:
|
|
|
|
```
|
|
var new_dialog = Dialogic.start('Your Timeline Name Here')
|
|
add_child(new_dialog)
|
|
```
|
|
|
|
Using the editor, you can drag and drop the scene located at `/addons/dialogic/Dialog.tscn` and set the current timeline via the Inspector. |