SpielBackupAlt/addons/dialogic/Editor/Events/Parts/WaitSeconds/EventPart_WaitSeconds.gd

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1.6 KiB
GDScript3
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2024-12-26 14:54:06 +00:00
tool
extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
# has an event_data variable that stores the current data!!!
## node references
onready var seconds_selector = $HBoxContainer/SecondsBox
onready var skippable_selector = $HBoxContainer/SkippableCheckbox
onready var hideBox_selector = $HBoxContainer/HideDialogBoxCheckbox
# used to connect the signals
func _ready():
seconds_selector.connect("value_changed", self, "_on_SecondsSelector_value_changed")
skippable_selector.connect("toggled", self, "_on_SkippableSelector_toggled")
hideBox_selector.connect("toggled", self, "_on_HideDialogBox_toggled")
# called by the event block
func load_data(data:Dictionary):
# First set the event_data
.load_data(data)
# Now update the ui nodes to display the data.
seconds_selector.value = event_data['wait_seconds']
skippable_selector.pressed = event_data.get('waiting_skippable', false)
hideBox_selector.pressed = event_data.get('hide_dialogbox', true)
if event_data['wait_seconds'] == 1:
$HBoxContainer/Label2.text = "second"
else:
$HBoxContainer/Label2.text = "seconds"
func _on_SecondsSelector_value_changed(value):
event_data['wait_seconds'] = value
if value == 1:
$HBoxContainer/Label2.text = "second"
else:
$HBoxContainer/Label2.text = "seconds"
data_changed()
func _on_SkippableSelector_toggled(checkbox_value):
event_data['waiting_skippable'] = checkbox_value
data_changed()
func _on_HideDialogBox_toggled(checkbox_value):
event_data['hide_dialogbox'] = checkbox_value
data_changed()
# has to return the wanted preview, only useful for body parts
func get_preview():
return ''