tool extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd" # has an event_data variable that stores the current data!!! ## node references onready var seconds_selector = $HBoxContainer/SecondsBox onready var skippable_selector = $HBoxContainer/SkippableCheckbox onready var hideBox_selector = $HBoxContainer/HideDialogBoxCheckbox # used to connect the signals func _ready(): seconds_selector.connect("value_changed", self, "_on_SecondsSelector_value_changed") skippable_selector.connect("toggled", self, "_on_SkippableSelector_toggled") hideBox_selector.connect("toggled", self, "_on_HideDialogBox_toggled") # called by the event block func load_data(data:Dictionary): # First set the event_data .load_data(data) # Now update the ui nodes to display the data. seconds_selector.value = event_data['wait_seconds'] skippable_selector.pressed = event_data.get('waiting_skippable', false) hideBox_selector.pressed = event_data.get('hide_dialogbox', true) if event_data['wait_seconds'] == 1: $HBoxContainer/Label2.text = "second" else: $HBoxContainer/Label2.text = "seconds" func _on_SecondsSelector_value_changed(value): event_data['wait_seconds'] = value if value == 1: $HBoxContainer/Label2.text = "second" else: $HBoxContainer/Label2.text = "seconds" data_changed() func _on_SkippableSelector_toggled(checkbox_value): event_data['waiting_skippable'] = checkbox_value data_changed() func _on_HideDialogBox_toggled(checkbox_value): event_data['hide_dialogbox'] = checkbox_value data_changed() # has to return the wanted preview, only useful for body parts func get_preview(): return ''