extends Spatial export var hour : int = 0 export var minute : int = 0 export var taskInteraction : NodePath export var taskTime = 0 var time var interaction = null export var shouldNavigate = true export var changeAggression = false export var aggression = false export var changeInvestigation = false export var shouldInvestigate = false var next = -1 func _ready(): if not taskInteraction.is_empty(): interaction = get_node(taskInteraction) time = taskTime func should_align(): return false func done(): if get_child_count() > 0 and next < get_child_count()-1: next += 1 return false return true func get_interaction(): if next < 0: return interaction else: return get_child(next).interaction func get_transform(): if next < 0: return global_transform else: return get_child(next).global_transform func waiting(): if next < 0: time -= get_process_delta_time() if time <= 0.0: time = taskTime return false return true else: return get_child(next).waiting()