extends NinePatchRect const ItemClass = preload("res://Item.gd"); onready var itemNameLabel = get_node("Item Name"); onready var itemValueLabel = get_node("Item Value"); func display(_item : ItemClass, mousePos : Vector2): visible = true; itemNameLabel.set_text(_item.itemName); itemValueLabel.set_text("Value: %d" % _item.itemValue) rect_size = Vector2(128, 64); rect_global_position = Vector2(mousePos.x + 5, mousePos.y + 5);