extends Control func _on_Button_pressed(): $UISound.play() $FadeIn.show() $FadeIn.fade_in() func _on_CheckBox_pressed(): $UISound.play() OS.window_fullscreen = !OS.window_fullscreen func _on_FadeIn_fade_finished(): # warning-ignore:return_value_discarded get_tree().change_scene("res://Menu/Main Menu.tscn") func _ready(): set_process(true) func _process(_delta): if Input.is_action_pressed("key_exit"): $FadeIn.show() $FadeIn.fade_in() func _on_Music_Slider_value_changed(value): AudioServer.set_bus_volume_db(1, lerp(AudioServer.get_bus_volume_db(1), value, 0.5)) if value == -30: AudioServer.set_bus_mute(1, true) else: AudioServer.set_bus_mute(1, false) func _on_Game_Slider_value_changed(value): AudioServer.set_bus_volume_db(2, lerp(AudioServer.get_bus_volume_db(2), value, 0.5)) if value == -30: AudioServer.set_bus_mute(2, true) else: AudioServer.set_bus_mute(2, false)