extends Area func _ready(): pass func interact(_relate): pass func _on_Vent_body_entered(body): if body.name == "Player": body.tryCrouch(true) func _on_Vent_body_exited(body): if body.name == "Player": body.in_vent = checkDir(body) func checkDir(body): var p_fwd = (global_transform.origin-body.global_transform.origin).normalized() var fwd = global_transform.basis.z #var left = global_transform.basis.x #var l_dot = left.dot(p_fwd) var f_dot = fwd.dot(p_fwd) return f_dot < 0