[gd_scene load_steps=5 format=2] [ext_resource path="res://addons/RadMatt.3DFPP/Test_Objects/pickable/Pickable.gd" type="Script" id=1] [sub_resource type="SphereMesh" id=1] radius = 1.0 height = 2.0 radial_segments = 64 rings = 32 is_hemisphere = false [sub_resource type="SpatialMaterial" id=2] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 0.96875, 1, 0, 1 ) metallic = 0.0 metallic_specular = 1.0 metallic_texture_channel = 0 roughness = 1.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Albedo", "Metallic", "Roughness" ] [sub_resource type="SphereShape" id=3] radius = 1.0 [node name="Pickup_test" type="RigidBody"] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock_linear_x = false axis_lock_linear_y = false axis_lock_linear_z = false axis_lock_angular_x = false axis_lock_angular_y = false axis_lock_angular_z = false linear_velocity = Vector3( 0, 0, 0 ) linear_damp = -1.0 angular_velocity = Vector3( 0, 0, 0 ) angular_damp = -1.0 script = ExtResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="." index="0"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 1 ) skeleton = NodePath("..") material/0 = SubResource( 2 ) _sections_unfolded = [ "material" ] [node name="CollisionShape" type="CollisionShape" parent="." index="1"] shape = SubResource( 3 ) disabled = false