extends StaticBody var animating = false const CLOSED = 0 const OPEN = 1 export var locked = false var state = CLOSED func interact(relate): if relate.is_in_group("Player"): $DoorSound.interact(relate) if !animating: if state == CLOSED: $AnimationPlayer.play("open") else: $AnimationPlayer.play_backwards("open") func _on_AnimationPlayer_animation_finished(anim_name): animating = false if state == OPEN: state = CLOSED else: state = OPEN func _on_AnimationPlayer_animation_started(anim_name): animating = true