[gd_scene load_steps=7 format=2] [ext_resource path="res://Minigames/Chess/chessEngine.py" type="Script" id=1] [ext_resource path="res://Minigames/Chess/chessGame.gd" type="Script" id=2] [ext_resource path="res://Minigames/Chess/ChessInteraction.gd" type="Script" id=3] [sub_resource type="CubeMesh" id=1] [sub_resource type="ViewportTexture" id=2] viewport_path = NodePath("Viewport") [sub_resource type="BoxShape" id=3] [node name="Chess" type="Spatial"] script = ExtResource( 2 ) selectionColor = Color( 0.0431373, 1, 0.0588235, 0.501961 ) [node name="Engine" type="Node" parent="."] script = ExtResource( 1 ) [node name="Viewport" type="Viewport" parent="."] size = Vector2( 320, 320 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 1 ) [node name="Sprite3D" type="Sprite3D" parent="MeshInstance"] transform = Transform( 0.6, -9.84754e-08, -7.17416e-15, 0, -2.62268e-08, 1, -9.84754e-08, -0.6, -4.37114e-08, 0, 1.01, 0 ) flip_v = true texture = SubResource( 2 ) [node name="Play Chess" type="StaticBody" parent="."] script = ExtResource( 3 ) [node name="CollisionShape" type="CollisionShape" parent="Play Chess"] shape = SubResource( 3 )