extends Panel const ItemClass = preload("res://Item.gd"); var slots = Array(); func _ready(): slots.resize(512); slots.insert(1, get_node("Grid/Slot1")); slots.insert(2, get_node("Grid/Slot2")); slots.insert(3, get_node("Grid/Slot3")); func getSlotByType(type): return slots[type]; func getItemByType(type): return slots[type].item; func getFreeSlot(): for i in range(1, 3): if !slots[i].item: return slots[i]; func AddToHotbar(itemName, itemIcon): var slot = getFreeSlot() if not slot: return false slot.setItem(ItemClass.new(itemName, itemIcon, null, 100, Global.SlotType.SLOT_DEFAULT)) return true