SpielBackupAlt/scripts/NPCModel.gd

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261 B
GDScript3
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2024-12-26 14:54:06 +00:00
extends Spatial
export(NodePath) var animatorPath
var animator
func _ready():
get_parent().call_deferred("SetModel", self)
animator = get_node(animatorPath)
animator.play(name + "Idle")
func setAnimation(state):
animator.play(name + state)