SpielBackupAlt/addons/dialogic/Editor/Events/Parts/Text/EventPart_TextAndVoicePicke...

56 lines
1.4 KiB
GDScript3
Raw Normal View History

2024-12-26 14:54:06 +00:00
tool
extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
onready var text_editor = $VBoxContainer/TextEditor
onready var voice_editor = $VBoxContainer/VoiceEditor
func _ready() -> void:
text_editor.connect("data_changed", self, "_on_text_editor_data_changed")
voice_editor.connect("data_changed", self, "_on_voice_editor_data_changed")
voice_editor.visible = use_voices()
voice_editor.editor_reference = editor_reference
voice_editor.repopulate()
func load_data(data):
.load_data(data)
text_editor.load_data(data)
voice_editor.visible = use_voices()
voice_editor.load_data(data)
update_voices_lines()
func get_preview():
return text_editor.get_preview()
func use_voices():
var config = DialogicResources.get_settings_config()
return config.get_value('dialog', 'text_event_audio_enable', false)
func _on_text_editor_data_changed(data) -> void:
event_data = data
#udpate the voice picker to check if we repopulate it
update_voices_lines()
# informs the parent
data_changed()
func update_voices_lines():
var text = text_editor.get_child(0).text
voice_editor._on_text_changed(text)
func _on_voice_editor_data_changed(data) -> void:
event_data['voice_data'] = data['voice_data']
voice_editor.visible = use_voices()
# informs the parent
data_changed()
func focus():
text_editor.focus()