SpielBackupAlt/addons/dialogic/Editor/Events/Parts/Logic/ConditionPickerOld.gd

59 lines
1.1 KiB
GDScript3
Raw Normal View History

2024-12-26 14:54:06 +00:00
tool
extends MenuButton
var options = [
{
"text": "[ Equal to ]",
"condition": "=="
},
{
"text": "[ Different from ]",
"condition": "!="
},
{
"text": "[ Greater than ]",
"condition": ">"
},
{
"text": "[ Greater or equal to ]",
"condition": ">="
},
{
"text": "[ Less than ]",
"condition": "<"
},
{
"text": "[ Less or equal to ]",
"condition": "<="
}
]
func _ready():
get_popup().connect("index_pressed", self, '_on_entry_selected')
get_popup().clear()
connect("about_to_show", self, "_on_MenuButton_about_to_show")
func _on_MenuButton_about_to_show():
get_popup().clear()
var index = 0
for o in options:
get_popup().add_item(o['text'])
get_popup().set_item_metadata(index, o)
index += 1
func _on_entry_selected(index):
var _text = get_popup().get_item_text(index)
var metadata = get_popup().get_item_metadata(index)
text = _text
func load_condition(condition):
if condition != '':
for o in options:
if (o['condition'] == condition):
text = o['text']
else:
text = options[0]['text']