314 lines
7.5 KiB
Plaintext
314 lines
7.5 KiB
Plaintext
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://entities/light_switch/light_switch.dae" type="PackedScene" id=1]
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[sub_resource type="GDScript" id=1]
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script/source = "
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extends Spatial
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export (NodePath) var light_1
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var node_1
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export (NodePath) var light_2
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var node_2
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func _ready():
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node_1 = get_node(light_1)
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node_2 = get_node(light_2)
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"
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[sub_resource type="SpatialMaterial" id=2]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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metallic = 0.0
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metallic_specular = 1.0
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metallic_texture_channel = 0
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roughness = 0.2
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Metallic", "Roughness" ]
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[sub_resource type="SpatialMaterial" id=3]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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metallic = 1.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.3
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Metallic", "Roughness" ]
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[sub_resource type="Animation" id=7]
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resource_name = "switch_1_off"
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length = 0.01
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Cube.1:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, -9.99999 ) ]
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}
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[sub_resource type="Animation" id=8]
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resource_name = "switch_1_on"
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length = 0.01
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Cube.1:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 9.99999 ) ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "switch_2_off"
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length = 0.01
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Cube.2:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, -9.99999 ) ]
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}
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[sub_resource type="Animation" id=10]
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resource_name = "switch_2_on"
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length = 0.01
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Cube.2:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 9.99999 ) ]
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}
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[sub_resource type="GDScript" id=4]
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script/source = "
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extends StaticBody
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var on = true
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func interact(relate):
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if on:
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on = false
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get_parent().node_1.hide()
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get_node(\"../AnimationPlayer\").play(\"switch_1_off\")
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else:
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on = true
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get_parent().node_1.show()
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get_node(\"../AnimationPlayer\").play(\"switch_1_on\")"
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[sub_resource type="BoxShape" id=5]
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extents = Vector3( 0.105475, 1, 0.217155 )
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[sub_resource type="GDScript" id=6]
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script/source = "
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extends StaticBody
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var on = true
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func interact(relate):
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if on:
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on = false
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get_parent().node_2.hide()
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get_node(\"../AnimationPlayer\").play(\"switch_2_off\")
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else:
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on = true
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get_parent().node_2.show()
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get_node(\"../AnimationPlayer\").play(\"switch_2_on\")
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"
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[node name="light_switch" instance=ExtResource( 1 )]
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script = SubResource( 1 )
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light_1 = null
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light_2 = null
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[node name="Cube.2" parent="." index="0"]
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material/0 = SubResource( 2 )
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_sections_unfolded = [ "Transform" ]
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[node name="Cube.1" parent="." index="1"]
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material/0 = SubResource( 2 )
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_sections_unfolded = [ "Geometry", "Transform" ]
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[node name="Cylinder.1" parent="." index="2"]
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material/0 = SubResource( 3 )
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_sections_unfolded = [ "material" ]
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[node name="Cylinder" parent="." index="3"]
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material/0 = SubResource( 3 )
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_sections_unfolded = [ "material" ]
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[node name="Cube" parent="." index="4"]
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material/0 = SubResource( 2 )
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[node name="AnimationPlayer" parent="." index="5"]
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anims/switch_1_off = SubResource( 7 )
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anims/switch_1_on = SubResource( 8 )
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anims/switch_2_off = SubResource( 9 )
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anims/switch_2_on = SubResource( 10 )
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[node name="light_1" type="StaticBody" parent="." index="6"]
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 1
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friction = 1.0
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bounce = 0.0
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constant_linear_velocity = Vector3( 0, 0, 0 )
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constant_angular_velocity = Vector3( 0, 0, 0 )
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script = SubResource( 4 )
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[node name="CollisionShape" type="CollisionShape" parent="light_1" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0467436, 0, 0.253888 )
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shape = SubResource( 5 )
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disabled = false
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[node name="light_2" type="StaticBody" parent="." index="7"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.503989 )
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input_ray_pickable = true
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input_capture_on_drag = false
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collision_layer = 1
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collision_mask = 1
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friction = 1.0
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bounce = 0.0
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constant_linear_velocity = Vector3( 0, 0, 0 )
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constant_angular_velocity = Vector3( 0, 0, 0 )
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script = SubResource( 6 )
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[node name="CollisionShape" type="CollisionShape" parent="light_2" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0467436, 0, 0.253888 )
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shape = SubResource( 5 )
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disabled = false
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