SpielBackupAlt/addons/dialogic/Editor/Events/Parts/ResourcePickers/ResourcePickerMenu.gd

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GDScript3
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2024-12-26 14:54:06 +00:00
tool
extends MenuButton
export (Texture) var custom_icon setget set_custom_icon
var custom_icon_modulation setget set_custom_icon_modulation
var menu_background
# until we change the background color of the pickers, the color should ignore the theme
var default_color = Color('ccced3')
func _ready():
menu_background = load("res://addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres")
menu_background.bg_color = get_color("base_color", "Editor")
add_color_override("font_color", default_color) #get_color("mono_color", "Editor"))
update_submenu_style(get_popup())
reset_modulation()
$Icon2.texture = get_icon("Collapse", "EditorIcons")
func update_submenu_style(submenu):
submenu.add_stylebox_override('panel', menu_background)
submenu.add_stylebox_override('hover', StyleBoxEmpty.new())
submenu.add_color_override('font_color_hover', get_color("accent_color", "Editor"))
func set_custom_icon(texture:Texture):
$Icon.texture = texture
func set_custom_icon_modulation(color:Color):
$Icon.modulate = color
func reset_modulation():
$Icon.modulate = default_color#get_color("font_color", "Editor")
$Icon2.modulate = default_color#get_color("font_color", "Editor")