SpielBackupAlt/addons/dialogic/Editor/Events/Parts/Logic/EventPart_LabelSetter.gd

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GDScript3
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2024-12-26 14:54:06 +00:00
tool
extends "res://addons/dialogic/Editor/Events/Parts/EventPart.gd"
# has an event_data variable that stores the current data!!!
## node references
onready var input_field = $NameInput
onready var new_id = $NewIdButton
# used to connect the signals
func _ready():
input_field.connect("text_changed", self, "_on_InputField_text_changed")
new_id.icon = get_icon("RotateRight", "EditorIcons")
new_id.connect("pressed", self, "new_id")
# called by the event block
func load_data(data:Dictionary):
# First set the event_data
.load_data(data)
# Now update the ui nodes to display the data.
if data['id'] == null:
new_id()
input_field.text = event_data['name']
new_id.hint_tooltip = "Change to a new unique ID. \nOnly do this if you have a duplicate id in this timeline! \nWill break existing links. \n\nCurrent ID: "+data['id']
func new_id():
event_data['id'] = 'anchor-' + str(OS.get_unix_time())
new_id.hint_tooltip = "Change to a new unique ID. \nOnly do this if you have a duplicate id in this timeline! \nWill break existing links. \n\nCurrent ID: "+event_data['id']
data_changed()
func _on_InputField_text_changed(text):
event_data['name'] = text
# informs the parent about the changes!
data_changed()