SpielBackupAlt/addons/dialogic/Editor/CharacterEditor/CharacterEditor.gd

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2024-12-26 14:54:06 +00:00
tool
extends Control
####################################################################################################
## VARIABLES
####################################################################################################
# references
var editor_reference
onready var master_tree = get_node('../MasterTreeContainer/MasterTree')
var portrait_entry = load("res://addons/dialogic/Editor/CharacterEditor/PortraitEntry.tscn")
onready var nodes = {
'editor': $Split/EditorScroll/Editor,
'name': $Split/EditorScroll/Editor/NameAndColor/NameLineEdit,
'color': $Split/EditorScroll/Editor/NameAndColor/ColorPickerButton,
'display_name_checkbox': $Split/EditorScroll/Editor/DisplayName/CheckBox,
'display_name': $Split/EditorScroll/Editor/DisplayName/LineEdit,
'nickname_checkbox': $Split/EditorScroll/Editor/DisplayNickname/CheckBox,
'nickname': $Split/EditorScroll/Editor/DisplayNickname/LineEdit,
'description': $Split/EditorScroll/Editor/Description/TextEdit,
'theme':$Split/EditorScroll/Editor/Theme/ThemeButton,
'file': $Split/EditorScroll/Editor/FileName/LineEdit,
'mirror_portraits_checkbox' : $Split/EditorScroll/Editor/HBoxContainer/MirrorOption/MirrorPortraitsCheckBox,
'scale': $Split/EditorScroll/Editor/HBoxContainer/Scale,
'offset_x': $Split/EditorScroll/Editor/HBoxContainer/OffsetX,
'offset_y': $Split/EditorScroll/Editor/HBoxContainer/OffsetY,
'portrait_search':$Split/EditorScroll/Editor/Portraits/Search,
'portrait_list': $Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/ScrollContainer/VBoxContainer/PortraitList,
'new_portrait_button': $Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels/HBoxContainer/NewPortrait,
'import_from_folder_button': $Split/EditorScroll/Editor/PortraitPanel/VBoxContainer/Labels/HBoxContainer/ImportFromFolder,
'portrait_preview_full': $Split/Preview/Background/FullTextureRect,
'portrait_preview_real': $Split/Preview/Background/Positioner/RealSizedRect,
'image_label': $Split/Preview/Background/TLabel10,
}
# data
var opened_character_data
var selected_theme_file = ''
####################################################################################################
## SCRIPT
####################################################################################################
# connect functions; translate buttons; update styles, etc...
func _ready():
editor_reference = find_parent('EditorView')
nodes['new_portrait_button'].text = " "+DTS.translate("New portrait")
nodes['import_from_folder_button'].text = " "+DTS.translate("Import folder")
# connecting signals
nodes['name'].connect('text_changed', self, '_on_name_changed')
nodes['name'].connect('focus_exited', self, '_update_name_on_tree')
nodes['color'].connect('color_changed', self, '_on_color_changed')
nodes['display_name_checkbox'].connect('toggled', self, '_on_display_name_toggled')
nodes['nickname_checkbox'].connect('toggled', self, '_on_nickname_toggled')
nodes['theme'].connect("about_to_show", self, "build_ThemePickerMenu")
nodes['portrait_search'].connect('text_changed', self, '_on_PortraitSearch_text_changed')
nodes['portrait_search'].right_icon = get_icon("Search", "EditorIcons")
nodes['import_from_folder_button'].connect('pressed', self, '_on_Import_Portrait_Folder_Button_pressed')
nodes['new_portrait_button'].connect('pressed', self, '_on_New_Portrait_Button_pressed')
# updating styles
var style = $Split/EditorScroll.get('custom_styles/bg')
style.set('bg_color', get_color("base_color", "Editor"))
nodes['new_portrait_button'].icon = get_icon("Add", "EditorIcons")
nodes['import_from_folder_button'].icon = get_icon("Folder", "EditorIcons")
$Split/EditorScroll/Editor/Portraits/Title.set('custom_fonts/font', get_font("doc_title", "EditorFonts"))
$Split/EditorScroll/Editor/PortraitPanel.set('custom_styles/panel', get_stylebox("Background", "EditorStyles"))
# loading default setup
_on_PreviewMode_item_selected(DialogicResources.get_settings_value('editor', 'character_preview_mode', 1))
$Split/Preview/Background/PreviewMode.select(DialogicResources.get_settings_value('editor', 'character_preview_mode', 1))
$Split/Preview/Background/PreviewMode.set_item_text(0, DTS.translate("Full View"))
$Split/Preview/Background/PreviewMode.set_item_text(1, DTS.translate("Actual Size"))
# removes all input for a new character
func clear_character_editor():
nodes['file'].text = ''
nodes['name'].text = ''
nodes['color'].color = Color('#ffffff')
nodes['display_name_checkbox'].pressed = false
nodes['display_name'].text = ''
nodes['nickname_checkbox'].pressed = false
nodes['nickname'].text = ''
nodes['description'].text = ''
nodes['theme'].text = 'No custom theme'
selected_theme_file = ''
nodes['portrait_search'].text = ''
nodes['portraits'] = []
nodes['scale'].value = 100
nodes['mirror_portraits_checkbox'].pressed = false
nodes['offset_x'].value = 0
nodes['offset_y'].value = 0
# Clearing portraits
for p in nodes['portrait_list'].get_children():
p.queue_free()
nodes['portrait_preview_full'].texture = null
nodes['portrait_preview_real'].texture = null
nodes['portrait_preview_real'].rect_scale = Vector2(1, 1)
# creates new character data
func create_character():
var character_file = 'character-' + str(OS.get_unix_time()) + '.json'
var character = {
'color': '#ffffff',
'id': character_file,
'portraits': [],
'mirror_portraits' :false
}
DialogicResources.set_character(character)
character['metadata'] = {'file': character_file}
return character
####################################################################################################
## SAVING AND LOADING
####################################################################################################
# returns all of the current data in the format it's saved as
func generate_character_data_to_save():
var portraits = []
for p in nodes['portrait_list'].get_children():
var entry = {}
entry['name'] = p.get_node("NameEdit").text
entry['path'] = p.get_node("PathEdit").text
portraits.append(entry)
var info_to_save = {
'id': nodes['file'].text,
'color': '#' + nodes['color'].color.to_html(),
'display_name_bool': nodes['display_name_checkbox'].pressed,
'display_name': nodes['display_name'].text,
'nickname_bool': nodes['nickname_checkbox'].pressed,
'nickname': nodes['nickname'].text,
'description': nodes['description'].text,
'theme': selected_theme_file,
'portraits': portraits,
'scale': nodes['scale'].value,
'mirror_portraits': nodes["mirror_portraits_checkbox"].pressed,
'offset_x': nodes['offset_x'].value,
'offset_y': nodes['offset_y'].value,
}
# Adding name later for cases when no name is provided
if nodes['name'].text != '':
info_to_save['name'] = nodes['name'].text
return info_to_save
# save the currently opened data
func save_character():
var info_to_save = generate_character_data_to_save()
if info_to_save['id']:
DialogicResources.set_character(info_to_save)
opened_character_data = info_to_save
# load data in
func load_character(filename: String):
clear_character_editor()
var data = DialogicResources.get_character_json(filename)
opened_character_data = data
nodes['file'].text = data['id']
nodes['name'].text = data.get('name', '')
nodes['color'].color = Color(data.get('color','#ffffffff'))
nodes['display_name_checkbox'].pressed = data.get('display_name_bool', false)
nodes['display_name'].text = data.get('display_name', '')
nodes['nickname_checkbox'].pressed = data.get('nickname_bool', false)
nodes['nickname'].text = data.get('nickname', '')
nodes['description'].text = data.get('description', '')
refresh_themes_and_select(data.get('theme', ''))
nodes['scale'].value = float(data.get('scale', 100))
#nodes['nickname'].visible
nodes['offset_x'].value = data.get('offset_x', 0)
nodes['offset_y'].value = data.get('offset_y', 0)
nodes['mirror_portraits_checkbox'].pressed = data.get('mirror_portraits', false)
nodes['portrait_preview_full'].flip_h = data.get('mirror_portraits', false)
nodes['portrait_preview_real'].flip_h = data.get('mirror_portraits', false)
nodes['portrait_preview_real'].rect_scale = Vector2(
float(data.get('scale', 100))/100, float(data.get('scale', 100))/100)
# Portraits
var default_portrait = create_portrait_entry()
default_portrait.get_node('NameEdit').text = 'Default'
default_portrait.get_node('NameEdit').editable = false
if opened_character_data.has('portraits'):
for p in opened_character_data['portraits']:
var current_item
if p['name'] == 'Default':
default_portrait.get_node('PathEdit').text = p['path']
default_portrait.update_preview(p['path'])
current_item = default_portrait
else:
current_item = create_portrait_entry(p['name'], p['path'])
####################################################################################################
## UI FUNCTIONS
####################################################################################################
func _on_PortraitSearch_text_changed(text):
for portrait_item in nodes['portrait_list'].get_children():
if text.empty() or text.to_lower() in portrait_item.get_node("NameEdit").text.to_lower() or text.to_lower() in portrait_item.get_node("PathEdit").text.to_lower():
portrait_item.show()
else:
portrait_item.hide()
func refresh_themes_and_select(file):
selected_theme_file = file
if file == '' or file == 'No custom theme':
nodes['theme'].text = "No custom theme"
nodes['theme'].custom_icon = get_icon("GuiRadioUnchecked", "EditorIcons")
else:
nodes['theme'].text = DialogicUtil.get_theme_dict()[file]['name']
nodes['theme'].custom_icon = editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").theme_icon
func build_ThemePickerMenu():
nodes['theme'].get_popup().clear()
var folder_structure = DialogicUtil.get_theme_folder_structure()
## building the root level
build_PickerMenuFolder(nodes['theme'].get_popup(), folder_structure, "MenuButton")
# is called recursively to build all levels of the folder structure
func build_PickerMenuFolder(menu:PopupMenu, folder_structure:Dictionary, current_folder_name:String):
var index = 0
if menu == nodes["theme"].get_popup():
menu.add_item('No custom theme')
menu.set_item_icon(index, get_icon("GuiRadioUnchecked", "EditorIcons"))
menu.set_item_metadata(index, {"file":""})
index += 1
for folder_name in folder_structure['folders'].keys():
var submenu = PopupMenu.new()
var submenu_name = build_PickerMenuFolder(submenu, folder_structure['folders'][folder_name], folder_name)
submenu.name = submenu_name
menu.add_submenu_item(folder_name, submenu_name)
menu.set_item_icon(index, get_icon("Folder", "EditorIcons"))
menu.add_child(submenu)
index += 1
# give it the right style
nodes['theme'].update_submenu_style(submenu)
var files_info = DialogicUtil.get_theme_dict()
for file in folder_structure['files']:
menu.add_item(files_info[file]['name'])
menu.set_item_icon(index, editor_reference.get_node("MainPanel/MasterTreeContainer/MasterTree").theme_icon)
menu.set_item_metadata(index, {'file':file})
index += 1
if not menu.is_connected("index_pressed", self, "_on_theme_selected"):
menu.connect("index_pressed", self, '_on_theme_selected', [menu])
return current_folder_name
func _on_theme_selected(index, menu):
refresh_themes_and_select(menu.get_item_metadata(index).get('file', ''))
func _on_display_name_toggled(button_pressed):
nodes['display_name'].visible = button_pressed
if button_pressed: nodes['display_name'].grab_focus()
func _on_nickname_toggled(button_pressed):
nodes['nickname'].visible = button_pressed
if button_pressed: nodes['nickname'].grab_focus()
func is_selected(file: String):
return nodes['file'].text == file
func _on_name_changed(value):
save_character()
func _update_name_on_tree():
var item = master_tree.get_selected()
item.set_text(0, nodes['name'].text)
master_tree.build_characters(nodes['file'].text)
func _input(event):
if event is InputEventKey and event.pressed:
if nodes['name'].has_focus():
if event.scancode == KEY_ENTER:
nodes['name'].release_focus()
func _on_color_changed(color):
var item = master_tree.get_selected()
item.set_icon_modulate(0, color)
# Portraits
func _on_New_Portrait_Button_pressed():
create_portrait_entry('', '', true)
func create_portrait_entry(p_name = '', path = '', grab_focus = false):
if grab_focus and nodes['portrait_list'].get_child_count() == 1 and nodes['portrait_list'].get_child(0).get_node("PathEdit").text == '':
nodes['portrait_list'].get_child(0)._on_ButtonSelect_pressed()
return
var p = portrait_entry.instance()
p.editor_reference = editor_reference
p.image_node = nodes['portrait_preview_full']
p.image_node2 = nodes['portrait_preview_real']
p.image_label = nodes['image_label']
var p_list = nodes['portrait_list']
p_list.add_child(p)
if p_name != '':
p.get_node("NameEdit").text = p_name
if path != '':
p.get_node("PathEdit").text = path
if grab_focus:
p.get_node("NameEdit").grab_focus()
p._on_ButtonSelect_pressed()
return p
func _on_Import_Portrait_Folder_Button_pressed():
editor_reference.godot_dialog("*", EditorFileDialog.MODE_OPEN_DIR)
editor_reference.godot_dialog_connect(self, "_on_dir_selected", "dir_selected")
func _on_dir_selected(path, target):
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if not dir.current_is_dir():
var file_lower = file_name.to_lower()
if '.svg' in file_lower or '.png' in file_lower:
if not '.import' in file_lower:
var final_name = path+ "/" + file_name
create_portrait_entry(DialogicResources.get_filename_from_path(file_name), final_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
func _on_MirrorPortraitsCheckBox_toggled(button_pressed):
nodes['portrait_preview_full'].flip_h = button_pressed
nodes['portrait_preview_real'].flip_h = button_pressed
func _on_Scale_value_changed(value):
#nodes['portrait_preview_real'].rect_position = ($Split/Preview/Background/Positioner.rect_position-nodes['portrait_preview_real'].rect_size*Vector2(0.5,1))
nodes['portrait_preview_real'].rect_size = Vector2()
nodes['portrait_preview_real'].rect_scale = Vector2(
float(value)/100, float(value)/100)
func _on_PreviewMode_item_selected(index):
if index == 0:
nodes['portrait_preview_real'].hide()
nodes['portrait_preview_full'].show()
if index == 1:
nodes['portrait_preview_real'].show()
nodes['portrait_preview_full'].hide()
DialogicResources.set_settings_value('editor', 'character_preview_mode', index)